Rolling Wheel Velocity Field

April 25, 2026

Problem

1.13

Explanation

A wheel rolling without slipping combines two motions:

  1. Translation of the center with speed v0v_0 to the right.
  2. Rotation about the center with angular speed ω=v0R\omega = \dfrac{v_0}{R}.

For a point AA on the rim, let φ\varphi be the angle measured from the top vertical radius to the radius OAOA. Then the point’s velocity is the vector sum of the translational velocity and the tangential rotational velocity.

Components

Using the geometry of circular motion, the velocity components are:

vx=v0(1+cosφ),vy=v0sinφv_x = v_0(1+\cos\varphi), \qquad v_y = -v_0\sin\varphi

where the negative sign means downward on the right side of the wheel and upward on the left side, depending on φ\varphi.

Speed

The magnitude of the total velocity is

v=vx2+vy2=2v0cosφ2v = \sqrt{v_x^2+v_y^2} = 2v_0\cos\frac{\varphi}{2}

for points on the upper half of the wheel, and more generally the vector form is obtained from the sum of the two motion contributions.

Direction of velocity

The total velocity of point AA is always perpendicular to the line BABA, where BB is the instantaneous contact point with the road. This is a hallmark of instantaneous rotation about the contact point.

Special points on the rim

  • Top point: speed 2v02v_0
  • Contact point: speed 00
  • Side points: speed 2v0\sqrt{2}\,v_0

Graph on the vertical diameter

For the current position, the vertical diameter contains points whose speeds vary smoothly from zero at the bottom contact point to 2v02v_0 at the top point. The visualization shows this as a moving speed profile along the diameter, together with the wheel, velocity vectors, and the instantaneous center of rotation.

Use the sliders to change the wheel speed, radius, and the angle φ\varphi of the selected rim point.

Interactive Visualization

Parameters

2.50
140.00
40.00
Your turn

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Rolling Wheel Velocity Field | MathSpin