Projectile With and Without Air Resistance
Problem
Compare projectile paths with and without air resistance for a ball thrown at 20 m/s at 45°
Explanation
Real projectiles don't follow perfect parabolas — air pushes back. With linear drag (a simplified but instructive model where drag is proportional to velocity), the equations of motion become:
where is the drag coefficient (per unit mass, units of ). Compare this to the vacuum case () where — horizontal velocity stays constant. With drag, the horizontal velocity decays exponentially, which dramatically shortens the range.
The Physics
The system of ODEs has a clean closed-form solution. With initial velocity :
As , — that's the terminal velocity. The visualization integrates the ODEs numerically using RK4 to get an exact pink curve regardless of the chosen .
Step-by-Step Solution
Given:
- Initial speed:
- Launch angle:
- Drag coefficient:
- Gravity:
Find: Compare the range and trajectory with drag vs. the vacuum case.
Step 1 — Compute the vacuum case (baseline).
These are our reference numbers.
Step 2 — Compute the terminal velocity with drag.
That's the steady downward speed the ball would reach if it had infinite time to fall.
Step 3 — Write the position equations with drag.
Substituting , , and :
Step 4 — Find the landing time numerically (when ).
The equation is transcendental — no closed-form root. We solve it by iteration (this is exactly what the visualization does internally with RK4):
| | | | |---|---|---| | 2.7 s | 0.7634 | m | | 2.8 s | 0.7558 | m |
Linear interpolation between these brackets:
Step 5 — Compute the horizontal range with drag.
Step 6 — Compute the loss.
Answer: With of linear drag, the ball lands at instead of the vacuum distance of — a loss of about 6.73 m, or roughly 16.5% of the vacuum range. The trajectory is also no longer symmetric: the descent is steeper than the ascent because horizontal velocity has bled away. The terminal velocity for this drag coefficient is .
What Drag Does (Visually)
- The path is no longer symmetric. Descent is steeper than ascent.
- Range is reduced — by 16% in this example, much more for higher drag.
- Maximum height drops slightly — vertical drag opposes upward motion all the way to the apex.
- The trajectory loses its parabolic perfection — it's a transcendental curve, not a polynomial.
Try It
- Crank the drag coefficient from 0 toward 0.5 — see the cyan (vacuum) and pink (with-drag) trajectories diverge dramatically.
- For real baseballs, –. Wiffle balls and ping-pong balls have much higher and behave very differently from a baseball.
- The HUD shows the range lost in real time. At , the projectile loses over half its range to air resistance.
Interactive Visualization
Parameters
Got your own math or physics problem?
Turn any problem into an interactive visualization like this one — powered by AI, generated in seconds. Free to try, no credit card required.