Dilation: Scaling from a Center Point
Problem
Dilate a shape by a scale factor of 2 from the origin. Show how lengths and areas change.
Explanation
A dilation scales every point uniformly outward (or inward) from a fixed center point. Unlike rotations and reflections, dilations change the size of figures while preserving the shape.
The Formula
For a dilation by scale factor centered at the origin:
For a center other than the origin, first translate so the center is at the origin, dilate, then translate back.
The scale factor controls everything:
- → enlargement (figure grows)
- → reduction (figure shrinks)
- → identity (no change)
- → enlargement and a 180° rotation (figure flips)
How Dimensions Scale
For a dilation by factor :
- Lengths scale by
- Areas scale by
- Volumes scale by (in 3D)
This is the same as for similar figures — and indeed, a dilated figure is similar to the original.
Step-by-Step Solution
Given: A square with vertices , , , . Dilate from the origin with scale factor .
Find: The image vertices, the new side length, and the new area.
Step 1 — Apply to each vertex.
Step 2 — Verify by computing side lengths.
Original side length: → side = 2.
Image side length: → side = 4.
Side length doubled, as expected ().
Step 3 — Compute the original area.
Step 4 — Compute the image area.
The area is 4 times the original (). Doubling the linear dimension quadruples the area.
Step 5 — Verify the figure is similar to the original.
Both squares have:
- 4 right angles
- 4 equal sides (4 times the original)
- Same shape (a square)
They differ only in size, by a factor of 2 in each linear dimension.
Step 6 — Notice the position changed too.
The original square sat in the region . The dilated square sits in . The figure didn't just grow; it also moved away from the origin, because every point's distance from the origin doubled.
Answer: Dilating the unit square , , , by from the origin gives a square at , , , — with side length 4 and area 16 ().
Lengths scale as , areas as , volumes as .
Try It
- Adjust the scale factor .
- Try (reduction) — the square shrinks toward the origin.
- Try — the square is rotated 180° about the origin.
- The HUD shows length, area, and the four vertex coordinates.
Interactive Visualization
Parameters
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